I missed typing this up yesterday. I was thinking about ways of making it easier to manage my solo board games - I tend to leave something on the table and come and go. With some games it's easy to leave in place and know where I'm up to because game state is tracked on the board, but with other games - such as Elder Scrolls - I have to do more rememberating.
So the idea is this: for each game, I make a sheet that lists of the phases of the game where it makes sense to pause, and keeps track of all the state that requires some sort of memory. In Elder Scrolls there's the battle phase where I could indicate which character was currently active and whether they had done their move, explore, first action, etc. And there's the travel phase where I could indicate what part of the turn I'm in - am I resolving an encounter, am I working out what reward to get, etc.
This only works if it's really low friction; a laminated A4 sheet with spaces for counters or markers - actually, bluetacking it to the wall and using whiteboard markers is probably the go. In fact for the travel phase each travel section is divided into 12 days so I could just do a grid and fill it in as I do each one.
Likewise in the battle there's a counter that goes up in the same way, so I could have a similar grid (marking the sixth turn onwards as fatigue turns).